The flight controls are simple and realism is not emphasised in the flight model, even with "Advanced Flight Controls" enabled.
![secret weapons of the luftwaffe secret weapons of the luftwaffe](https://i.ytimg.com/vi/-70ldVT0s6g/mqdefault.jpg)
The aircraft are 2D sprites superimposed over a true 3D landscape. Famous for its custom mission builder and in-depth campaign mode, as well as the Secret Weapons mentioned in the title, SWOTL has not aged well graphically. the Secret Weapons of the Luftwaffe! SWOTL is third and last in the series of WWII flight sims developed by Totally Games for Lucasfilm Games (later LucasArts).
#Secret weapons of the luftwaffe manuals
So, if you manage to set up the appropriate controls, manage not to mind the basic graphics and find the time to read manuals and FAQs, this game might hold a few good hours of flight sim goodness, but, if you have a modern rig, the multitude of modern day flight Sims will be a better alternative. But, on the other hand, if you have a joystick and somehow manage to make it work with an emulator or an old IBM compatible PC (a 484, a 686 or similar) you might have a better control experience. The recreation might be quite accurate, but only if you could progress through the missions without the relentless frustration of control. The game features a historic campaign, the Luftwaffe versus the 8th US AAF conflict. As with many other vehicular sim games of the era, the balance between playability and whatever realism could be achieved in a DOS IBM compatible is quite flawed, or feels like this today. However, it seems as if it was never intended to be a fun experience. The control mechanics are a bit too shoddy, you will have a hard time if you are not willing to read the manual and the game is not really fun. Released in 1992, this flight sim seems pretty worn out today.